From Script to painting, the N15 Enforcer


One of the future projects we have looked at undertaking at Digital Raven, is a reboot of our first collective project which was a Star Craft video.  Several months ago I set out to re-image the relatively short script, and tweak it into a series of web shorts.

Based on the fact that we are not focusing on Space Marines in full armor I had to come up with a weapon that would fit into normal unassisted human hands.  Using the Impaler as the base model and looking at some of my favorite “futuristic” looking guns I came up with the N15 Enforcer.

First let’s look at the C-14 Impaler, designed to be wielded by 9 foot tall power suits.. needless to say, I needed to come up with something that fit this style, but was smaller.

GuassRifle

So step one was to look at guns in a simplified form… in this case as silhouettes.  I also dragged in a P90 and a KRISS, as they are two of my more favored futuristic weapons.

sils

 

Based on those I came up with this outline of the N-15 Enforcer…silsfinal

Here is the Enforcer with all the detail lines added.  silsdetails

In a lot of way the detailed line version is a pretty good guide, for a prop maker, to get a handle of how to put it together.  But often times it is a lot better to get the entire idea, coloration and details down before passing it on here is the value study of the Enforcer.
values

Here is the values color shifted a bit and a lot more the edging detail worked in.. details

Here is the final gun design with textures added.

n15enforcer

Enjoy!

-TheGrav

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I Hunt the Dead


Years ago I created a character named Darken Visage.  He was a Hunter of the Dead, tracking down and dispatching vampires and other undead through a multiverse, that I never really figured out.  But it wasn’t uncommon for him to hunt down a vampire in 16th Century Italy on Monday, and then chase down a Lich on a Space Station orbiting Saturn on Tuesday.

Darken

He forever walks the line between cyberpunk street samurai and ancient wandering monk. This is one of the many character design piece I have done that I would like to take into a digital painting.

-TheGrav

They Came as Three


Its been too long since I made a Sketch A Day post.  I have a new theme however, and what I have been doing recently is going through my old art works, and redoing the ones I want to update or redesign.

This is the first piece I decided to do, back when I was working on my BA in Illustration, we were given an assignment to take a series of one line chunks from a novel, and do a child/teenage level illustration that you might find in a book.  I did several thumbnail sketches, the image I chose will be the subject of a future post and is one of the illustrations I did that I wish to take forward and make into a digital painting.  This is just one of the thumbnails I decided I needed to work into a more finished piece.

Here is the original thumbnail:

As Three they Came Original Here is the reworked version, which I also am considering taking all the way to a finished painting.

As3theycameDecided to make it a bit darker, and hint more at what might be hidden beneath the robes.

-TheGrav

-See what else I am up to around the web?  Check out my personal site, and my Facebook page.

-Interested in keeping up with the Zombie Web-Series I am the Screenwriter for?  Visit our Tumblr and our IndieGoGo page

 

Dragon Hunters, an old sketch…


Maybe a new digital painting!   This is another art piece I originally made to go along with my Home-brew DnD World Galdor.  I had considered making this the theoretical book cover.

dragonhunters

 

Here is a human dragon hunter, and his gnome artificer assistant.  Galdor mixes an early concept of American Old West style guns and magic to make its projectile weapons work.  In order for a human/gnome team to take down a dragon, they use a very wide bore single shot rifle.

I hope to turn this piece into a digital painting.

-TheGrav

How I Kill myself with indecision


I have been working on my portfolio site for what seems like years… although it has only been a few months.  The idea is to have this stargate like device the floats in the midst of planets, the planets making up the “artsy” links for the different sections of my site.  This works out pretty well.  Using HTML5 and CSS3 I am able to get a quarter gate, in the bottom left corner, with planets positioned around it to look awesome!  In 1920 x 1080…

The problem is with a Liquid Layout as soon as it is re-sized… everything goes to shit.  Well not everything, using some CSS3 trickery I was able to back the background starscape and the gate itself re-size and maintain relative position, but the planets go all to hell and back.  An unfortunate reality that modern web-designers have to take into account is that most people still prefer to view a webpage at 1024 x 768, whether that is their default screen-size or they prefer to browse in windowed mode so their boss doesn’t catch them.

This leaves me with a few options… write something obscenely javascript heavy, that registers the user’s screen-size and spits back the page.  This also requires a lot of coding, as CSS has to be generated for each size detected.  Or I figure out a simple solution for now, and get to finishing.

What this really means is that I am gonna repaint the gate… as I am now centering the navigation page in a 1020px box, rather than having it adhere to the rules of a traditional liquid layout.   For those of you new to Worldcrafter, here is the original gate:

Warp Gate, Digital Painting, Ryan Berry

 

And here is step one of the revision:

Gate

 

Wheee!!! Painting time!

-TheGrav

On the Subject of Living worlds…


The last planet I worked on painting was somewhere in the primordial stage, some green sludge, some frozen or trapped water.  The next world I decided to work on was along the same lines just a little further developed.  More of an earth like planet, capable of hosting multicellular life, or even becoming a second home to humanity?

living

 

Once again I am much happier with this planet, the level of detail is much better and showcases my digital painting a bit better.

-TheGrav

Another World Forge


One of these days I will get down to doing a real tutorial again… possibly on how to use Photoshop to make planet and space art.  I am still working on resources for my resume and portfolio website, mainly the planets that will become the hover over links that will serve as main navigation icons.

The planets I made last month were… okay, but I wanted to push myself and see if I could get back into the swing of things and make planets that really make my jaw drop.  I will admit it has been a few years since I did Space-Art…

Here is the first of the newest set of planets I am working on, this one I am really happy with.

OrganicI tried to design it as a young planet, that is just beginning to develop basic organics, still mostly rocky, with the majority of its water still frozen.

More to come!

-TheGrav

 

Hardware upgrades and spring cleaning…


I finally joined the ranks of computer users that enjoy the quite and speed of a Solid State Drive.  I found a pre-black Friday sale at Fry’s a couple of weeks ago and picked up a 120Ggb SSD, and I gotta say I love it.  One of the best side effects is that the 7200rpm 1TB drive I had in the computer is now entirely given over to storage of my digital painting projects and media collection!

My only regret is not holding out just a little longer and seeing if I could get a larger drive, apparently I own to many Steam games.  But I can say this, if you are on the fence, get off the fence!  a SSD is worth the investment.  With prices slowly creeping down, and just a few more hours of Cyber Week sales, now is the time!

Plus, we all need that excuse to go through our files, and delete the stuff we don’t use anymore!  😀

-TheGrav