From Script to painting, the N15 Enforcer


One of the future projects we have looked at undertaking at Digital Raven, is a reboot of our first collective project which was a Star Craft video.  Several months ago I set out to re-image the relatively short script, and tweak it into a series of web shorts.

Based on the fact that we are not focusing on Space Marines in full armor I had to come up with a weapon that would fit into normal unassisted human hands.  Using the Impaler as the base model and looking at some of my favorite “futuristic” looking guns I came up with the N15 Enforcer.

First let’s look at the C-14 Impaler, designed to be wielded by 9 foot tall power suits.. needless to say, I needed to come up with something that fit this style, but was smaller.

GuassRifle

So step one was to look at guns in a simplified form… in this case as silhouettes.  I also dragged in a P90 and a KRISS, as they are two of my more favored futuristic weapons.

sils

 

Based on those I came up with this outline of the N-15 Enforcer…silsfinal

Here is the Enforcer with all the detail lines added.  silsdetails

In a lot of way the detailed line version is a pretty good guide, for a prop maker, to get a handle of how to put it together.  But often times it is a lot better to get the entire idea, coloration and details down before passing it on here is the value study of the Enforcer.
values

Here is the values color shifted a bit and a lot more the edging detail worked in.. details

Here is the final gun design with textures added.

n15enforcer

Enjoy!

-TheGrav

City 7 Poster 1, Updates…


Nothing can be as rewarding as finally smashing your way through a huge chunk of freelance work, freeing up a few hours of the night, and sitting down to paint.

To be completely honest, I had painting in my plans for the last 2 weeks, but Minecraft is a sweet, seductive, and very time consuming mistress… However Most of this weekend went into a few projects I have been working on, so when it came time to do some painting I decided to keep the ball rolling and get back to work finishing the City7 Posters.

(After all the deadline is approaching so I need to get to it..)

I could go into massive detail on what I did here, but it is not really that exciting and I didn’t have the fore-thought to make a good play by play.  Basically I dragged the painting into photoshop, chopped it up a bit, re-sized here and there, erased about half, and then made it look like a zombie again.  I was really harsh on the piece as a whole, really tearing apart my work to get the look I wanted, rather than the look I was getting.

Here is another look, a bit farther along, and as you can see I have started to really add a lot of detail and color into the mix.  Next few steps will deal a lot with continuing to texture, detail and hone the image.  On this piece, unlike a few I have shown in the past I have not gone with a pre-canned texture, instead I have be working on all those small details myself.

This poster, along with two others are being worked on to support Digital Raven’s first film City7.  If you are interested in getting you hands on a signed copy of this poster(when it’s finished of course!) head on over to our Indiegogo page and check us out!

-TheGrav