Playing with a girl…


The best way to get to know this girl, and make her a woman, is to jump right in.

I decided to take screenshots this time around so you could get a look at my colour palettes, tools, and brush.  Realistically it won’t help much unless you have some experience with Painter, but it is a good glimpse of how the program can be setup and used.

I started in charcoal, moved onto an oil brush, and then started to toss in some air-brush strokes as I moved.  This is all very rough at this point, I have thrown down some basic gesture work, as well as what I think the background elements may look like, and I have just generally made a huge mess.

However to me at this point the really important stuff is the gesture, the feel the composition of the piece.   I am going for a vulnerable but sexy feeling, she is nude, and only partially covered.  Her one hand almost reaching for a keyboard.

As you can see here, I have tweaked the gesture a bit, laid her back more on the floor(which will eventually be covered in water) and moved her leg about a few times.

It is important to note I have jumped back into Photoshop to do some of this, as you can see I have cut and moved/morphed several elements all ready.

A lot of digital artists seem to get to the end before they really move into a place where they use the morph tools to correct some piece of their art.  I like to remember that these tools are always at my finger tips, and it is often easier to fix and morph as you go, as it is to do all that as a last step.

It is important to note here, that unlike my normal method Lain (the adult) started life purely as a digital work.  There was no sketch, or refinement process.  I have even stuck away form photo reference up until this point, purely because I am going for that more anime/comic look.

That being the case you can really see the wide variety of colours I use to make the skin tone.  Skin is not just a pale pink, or a flesh colour.  It is a mix of as many colours as you can think of.  It has a richness that cannot really be captured without mixing a lot of colour as you work.

Of course as I move on her skin will continue to change colour even more, picking up traces of the environmental colours and later lighting/reflective lighting elements.

More to come soon!

-TheGrav

And how do you hunt the wastes?


I have returned to the wacom tablet, and tapped into the slippery bitch that is my muse.  My #sketchaday practices have done me good and inspired me to finish what I started.

When last I had posted about my Wasteland Rider, he was just a mess of colour and tone.  Basic shapes and information that needed to be trimmed, nurtured and formed into a final product.

To do this I started quick and dirty, taking a bender brush and smearing the colours together to get what I wanted.  As I blend, I keep returning to a other brushes to add in bits of colour and tweak the final image.  I also move back and forth between normal brushes and textured brushes.

As this rider is not going to be the focal piece of my painting I am not really putting that much effort into texturing, in fact I will do it all with paintbrushes this time.  Marking out and maintaining my hard lines, splashing texture in and blending all at once.  This allows me a more fluid development process.

As I worked I also changed my mind on several features of the figure.  The goggles, and gas mask were scrapped and redesigned.  I also moved to a more untanned leather look with the colour, and added girt where I though it should be.

Lastly I cleaned up the edges that needed it, but kept the piece  a bit gritty on the edges.

I combine them, do a bit more clean up and use the dodge and burn tools to tweak the rider just a bit more.  Now it is time to save it as a proof and  set it aside for a few hours to see what I think with a fresh mind.

After a few hours of letting it stew I decided to change very little.  More grit on the rider, made him a bit smaller as well, added some highlights and environmental reflections to him.

Then I messed with my colour levels to get it set a bit more like I wanted.

I have a problem with never “finishing” anything I have painted, so at this point I will call it done, and move on to my next hat trick!

-TheGrav