Miss a Sketch a Day, do a painting…


Sketching is the way I make sure I practice and get just a little bit better each day; at times however, like yesterday, I miss a day because I am working on a painting

A few weeks ago I released a series of sketches I was planning to turn into paintings, all involving mice.  I began with the wind mouse, mainly because this is the only painting in the set that has a tie to a season.  Here is what I have so far.

 

As I have mentioned before the Devil really does plague the details in my work, so I have a bit more I feel I need to do in order to call this guy done… then I think it is time to move on to Fire!

To see more of the art I am working on head over to my Facebook artist page! : http://www.facebook.com/ArtofTheGrav?fref=ts

-TheGrav

thegrav.com, progress and updates…


As revealed in my last post, I am currently hard at work fixing up thegrav.com, and turning it into my primary portfolio website.

thegrav.com, portfolio website design, Ryan Berry

This is my progress toward finishing the digital painting which will become my websites background, and eventually hover behind my website links.  This is the basic color step, where I am blending the colors and defining the values I will use to finalize the painting.

Follow along with the next few posts to see my progress.

-TheGrav

City 7 Poster 1, Updates…


Nothing can be as rewarding as finally smashing your way through a huge chunk of freelance work, freeing up a few hours of the night, and sitting down to paint.

To be completely honest, I had painting in my plans for the last 2 weeks, but Minecraft is a sweet, seductive, and very time consuming mistress… However Most of this weekend went into a few projects I have been working on, so when it came time to do some painting I decided to keep the ball rolling and get back to work finishing the City7 Posters.

(After all the deadline is approaching so I need to get to it..)

I could go into massive detail on what I did here, but it is not really that exciting and I didn’t have the fore-thought to make a good play by play.  Basically I dragged the painting into photoshop, chopped it up a bit, re-sized here and there, erased about half, and then made it look like a zombie again.  I was really harsh on the piece as a whole, really tearing apart my work to get the look I wanted, rather than the look I was getting.

Here is another look, a bit farther along, and as you can see I have started to really add a lot of detail and color into the mix.  Next few steps will deal a lot with continuing to texture, detail and hone the image.  On this piece, unlike a few I have shown in the past I have not gone with a pre-canned texture, instead I have be working on all those small details myself.

This poster, along with two others are being worked on to support Digital Raven’s first film City7.  If you are interested in getting you hands on a signed copy of this poster(when it’s finished of course!) head on over to our Indiegogo page and check us out!

-TheGrav

City 7 Posters, Thumbnails


Most art projects start with thumbnail sketches.  This is true of my work, I like too work quick and dirty and small laying out the idea rather than focusing on the details.  This really helps to get the basic theme of what I am designing and I find it to be the one of the best starting places.

Illustration, Zombies, ThumbnailsIllustration, Zombiesillustration, zombies

Here we have the 3 thumbnails I choose form all the quick ones I did while trying to come up with the City 7 Movie poster.  I am trying to stick with a classic painted movie poster look, along with the classic 27″ x 41″ layout.   So as I drew these I tried to smash them into what I thought that box might look like.

Once I had decided on these three I took the first two and did a bit more detail work on them.  The third one will be done mostly in photoshop, with just some finishing work to make it look like a painting, as where the others will actually need a bit of painting and finishing.

Zombie, Movie Poster, City 7Here is poster number one in more detail.  The Scanner I am using is not the best, but still this should show a bit more of what I am trying to get towards.  I added room at the bottom for the movie bits, I have two fonts used, and I have more detail on the central and later to be painted figure.

My copy is very light so I can start to outline it and lay color down with Painter or Photoshop without having to compete with myself.  🙂  Realistically I will use my actual hand sketch as a constant reference as I work, making sure that the details I want on this Zombie come out just right.

Zombies, Illustration, City 7 This is the second poster done with a bit more detail.  This one is personally my favorite, because of the dynamic of having three zombies, as well as how I have gone a little over the top to really show off some of what So Cal residents know is San Diego.

All three posters will take a mix of work in Painter, Photoshop and possibly some 3d.  However I am going to try to stick with mainly just Painter and Photoshop.

All my elements are decided on and basically in place, so I will move onto the next step which is basically collecting some resource materials and setting up the “standard” poster elements.  Such as: size, credits, background color.

More to come as I move forward.  Also I am still doing #sketchaday work but I am not taking the time to scan it in!  Once City 7 work has calmed down just a bit more, I will begin to post those again!

-TheGrav

Playing with a girl…


The best way to get to know this girl, and make her a woman, is to jump right in.

I decided to take screenshots this time around so you could get a look at my colour palettes, tools, and brush.  Realistically it won’t help much unless you have some experience with Painter, but it is a good glimpse of how the program can be setup and used.

I started in charcoal, moved onto an oil brush, and then started to toss in some air-brush strokes as I moved.  This is all very rough at this point, I have thrown down some basic gesture work, as well as what I think the background elements may look like, and I have just generally made a huge mess.

However to me at this point the really important stuff is the gesture, the feel the composition of the piece.   I am going for a vulnerable but sexy feeling, she is nude, and only partially covered.  Her one hand almost reaching for a keyboard.

As you can see here, I have tweaked the gesture a bit, laid her back more on the floor(which will eventually be covered in water) and moved her leg about a few times.

It is important to note I have jumped back into Photoshop to do some of this, as you can see I have cut and moved/morphed several elements all ready.

A lot of digital artists seem to get to the end before they really move into a place where they use the morph tools to correct some piece of their art.  I like to remember that these tools are always at my finger tips, and it is often easier to fix and morph as you go, as it is to do all that as a last step.

It is important to note here, that unlike my normal method Lain (the adult) started life purely as a digital work.  There was no sketch, or refinement process.  I have even stuck away form photo reference up until this point, purely because I am going for that more anime/comic look.

That being the case you can really see the wide variety of colours I use to make the skin tone.  Skin is not just a pale pink, or a flesh colour.  It is a mix of as many colours as you can think of.  It has a richness that cannot really be captured without mixing a lot of colour as you work.

Of course as I move on her skin will continue to change colour even more, picking up traces of the environmental colours and later lighting/reflective lighting elements.

More to come soon!

-TheGrav

And how do you hunt the wastes?


I have returned to the wacom tablet, and tapped into the slippery bitch that is my muse.  My #sketchaday practices have done me good and inspired me to finish what I started.

When last I had posted about my Wasteland Rider, he was just a mess of colour and tone.  Basic shapes and information that needed to be trimmed, nurtured and formed into a final product.

To do this I started quick and dirty, taking a bender brush and smearing the colours together to get what I wanted.  As I blend, I keep returning to a other brushes to add in bits of colour and tweak the final image.  I also move back and forth between normal brushes and textured brushes.

As this rider is not going to be the focal piece of my painting I am not really putting that much effort into texturing, in fact I will do it all with paintbrushes this time.  Marking out and maintaining my hard lines, splashing texture in and blending all at once.  This allows me a more fluid development process.

As I worked I also changed my mind on several features of the figure.  The goggles, and gas mask were scrapped and redesigned.  I also moved to a more untanned leather look with the colour, and added girt where I though it should be.

Lastly I cleaned up the edges that needed it, but kept the piece  a bit gritty on the edges.

I combine them, do a bit more clean up and use the dodge and burn tools to tweak the rider just a bit more.  Now it is time to save it as a proof and  set it aside for a few hours to see what I think with a fresh mind.

After a few hours of letting it stew I decided to change very little.  More grit on the rider, made him a bit smaller as well, added some highlights and environmental reflections to him.

Then I messed with my colour levels to get it set a bit more like I wanted.

I have a problem with never “finishing” anything I have painted, so at this point I will call it done, and move on to my next hat trick!

-TheGrav