From Script to painting, the N15 Enforcer

One of the future projects we have looked at undertaking at Digital Raven, is a reboot of our first collective project which was a Star Craft video.  Several months ago I set out to re-image the relatively short script, and tweak it into a series of web shorts.

Based on the fact that we are not focusing on Space Marines in full armor I had to come up with a weapon that would fit into normal unassisted human hands.  Using the Impaler as the base model and looking at some of my favorite “futuristic” looking guns I came up with the N15 Enforcer.

First let’s look at the C-14 Impaler, designed to be wielded by 9 foot tall power suits.. needless to say, I needed to come up with something that fit this style, but was smaller.


So step one was to look at guns in a simplified form… in this case as silhouettes.  I also dragged in a P90 and a KRISS, as they are two of my more favored futuristic weapons.



Based on those I came up with this outline of the N-15 Enforcer…silsfinal

Here is the Enforcer with all the detail lines added.  silsdetails

In a lot of way the detailed line version is a pretty good guide, for a prop maker, to get a handle of how to put it together.  But often times it is a lot better to get the entire idea, coloration and details down before passing it on here is the value study of the Enforcer.

Here is the values color shifted a bit and a lot more the edging detail worked in.. details

Here is the final gun design with textures added.




Weapon Design…

As an avid reader of ImagineFX, and an artist that splits his attention between Sci-fi and Fantasy, I have seen a fair share of vehicle and weapon design articles.  In fact even a few character and creature design articles follow the same rules, often times a designer or artist will start with a silhouette.  In order to combine a few different weapons in order to come up with a new design I have decided to go with the silhouette method.

If you have been following my blog for awhile you may be familiar with my Illustrator tutorials, this is one of the case where Illustrator comes in handy.  In the future I will cover how to trace objects in Illustrator both by hand and with the Trace Tool.

Weapon Design silhouettes, TheGrav, Ryan BerryHere are the three weapons I have decided to attempt to combine.  Up top is the C-14 Impaler from Star Craft and Star Craft 2, this is the gun I need to stick close to as I design.   Next is the FN Herstal p-90, a weapon that has a long history with sci-fi television and movies.  Last is the KRISS, a pretty amazing and very new piece of weapons technology.

Both the P-90 and the KRISS are modern weapons with a very next generation or futuristic look, perfect for what I am going for.  Their is also a huge amount of resource material on each of these guns, so even when I do move forward into sculpting the master we will use to make all our props, I have a wealth of resources to fall back on.

Weapon Design, Star Craft 2, TheGrav

I have begun to tear this apart look at the pieces I like, and combine them in ways I think the weapon will/should look.  As you can see I have also created a butt stock from scratch.  At this point you can still tell what weapon is what, but I have begun to merge the parts I like, and the original P-90 is pretty much gone.

There really are no rules on how to do this, so it is a lot of what looks good as you go.  Working on weapon silhouettes only helps to enforce this, as I have no distraction that will sidetrack me into the small details.

N-15 Enforcer, TheGrav, Star Craft 2

Here is my finished silhouette.  I have named the Enforcer, and come up with some random numbers.  To finish it I dragged in the barrel of the C-14 Impaler, cut out the middle support (it looked funny), and then worked the body around a bit more to get the styles to match.  I also did some tweaks to the top in order to set the design up for an optics system in the future.  My next step is going to be turning the silhouette into something I can paint.

I will do some more hard line work in Illustrator, drag it into Painter and finish it up so I can present it to the other guys working on the film.

Be sure to follow my updates!  More to come!