Anita Sarkeesian, Sexism, and revolution


So.. Apparently I have been living in a void… But as I am beginning to explore a bit outside my comfort zone and really look at the outside world without my “Ryan” Glasses on… I have decided to look at the subject of Feminism.

Most of you know that back in 2009 I founded Digital Raven with a few friends and we set out to make the short film, City 7.  In the film Pia Thrasher and Erica Phung( I NEED A LINK TO YOUR BLOG!!!!) play two of the most prominent roles.  Somehow without even knowing it existed, I wrote a script that passed the Bechdel test.  Which basically requires a movie to have at least 2 women, that interact in away that has nothing to do with talking about men, and they have names.

I am guessing this is mainly because my childhood heroes were: Tank Girl, Jennie 2.5, Ellen Ripley….(see the trend?) or that I grew up ingrained in the punk movement, which as a lot of female figureheads:  Brody DalleGwen Stefani  (No hate here, her early Ska career folks) and Wendy Williams.  The Punk movement also often acting as a platform for social change.  I was actually told specifically that I write strong female characters. Which was a great compliment!

But why did I do that? I am a male, after all.  And more specifically I am a Male Gamer.  So according to Anita Sarkeesian I exist in a mindset of the “all boys club”.  More on her in a bit…  Well it’s simple. A zombie movie, at it’s Romero core, is not about zombies. In fact most zombie fiction is not about zombies. Zombies are an extreme catalyst used to demonstrate some call to action or as a method of social change. In the City 7 world, zombies are used as a catalyst to introduce and play with elements of Adam Smith’s Wealth of Nations.  I am attempting to establish a world where scarcity is no longer a luxury or life.. it is a necessity of life.

So what does that have to do with feminism and how I leveled the playing field(in my script at least)?  Well I am a survivalist, or at least I have a lot of survivalist traits, so I tend to break down scenarios in a way where traits or actions have a value, which can be expressed and translated into or as part of a barter system.  So someone who can operate a firearm or understands how to use an ax, for example, can express a skill set that has a value.  In a cooperative society, no matter the size, this means that skill sets become the basis for an economy… (if you want more on this.. read The Wealth of Nations!).  In this case a woman has just as much of a chance to be good a skill as a man.  Especially when it comes to the concept of using a firearm, or developing tactical and strategic awareness.  Which are the two skills introduced and demonstrated in the short film.  Saber and Scout are strong not because they are women, but because they are people who have a developed and trained skill set which has value to the the society.

It is this concept that they are PEOPLE not specifically identified by their race, orientation or gender, that is the crime of my rose colored glasses.  Put simply I was raised to evaluate people based on their individualism rather than by their superficial identifiers.  What this means in script writing is that I normally don’t assign a sex or race to a character, oddly enough a character is normally defined by their traits early on and is only assigned a gender later down the road.  So when I wrote Saber and Scout, they were named as sexless entities that provided a value to the group.  Saber, being the leading edge or sword, and Scout being a scout.  In fact if you take any revision of my script, before we decided on actors, and wanted to start all over you could very easily make the entire cast women, or men.  So why I am labeling this as a crime?

Well my crime comes in because I assume that since I think this way, so does everyone else.  Sure I am attracted to my girlfriend mostly because she is a girl, and my personal biology has dictated that I like girls.  However, we co-operate and live together based on our skill sets not gender-roles.  I cook, and do a bit more cleaning than she does.  She is the one always trying to get me to exercise with her and pushing me to better myself, as well as letting me be the ‘stay at home mom’ to our Frenchie.  I am disorganized and tend to spread, she is organized and straight to the point.  Often times the joke that is applied to us is that she “wears the pants” and in the past I have laughed at this joke.  That is my crime.  I am assuming that since I am not sexists…. Everyone else isn’t either.  Which means I often assume that an issue is a non-issue and blow it aside…inadvertently supporting the idea that “those women-folk just be crazy”.

This leads us back to Anita.  Let me lay out some ground rules before I get into this… I genuinely  like Feminist Frequency.  I agree that she often times comes across as if she is lecturing, BUT maybe that is what we need right now?  I also think that she is a very well composed speaker, who is proud of her gender, and has done some research into what she is talking about.  I am not going to try to dissemble her personality or attack her at all.  I am more going to examine the backlash that she has created, and why I think it has happened.  First off Tropes Vs. Women in Video Games, watch it if you haven’t…

She makes great points, stuff we need to hear, and us creative types need to be mindful of as we move ahead.  BUT she also leaves out a lot of critical analyse of the entire subject, or in some cases of the entire genre.  First off she targets some of the earliest successful games, without really placing them in the context of which they existed.  She assumes that a good chunk of her audience is open minded and mature enough to watch the videos and then give careful consideration before speaking(or typing).  Her video feels, on first examination, like an attack against games in general.  I DON’T think this is what she is doing.  I think it is very easy to get mad, and start attacking her, without really listening to what she is saying.  She is identifying a very simple story mechanic, and then getting into why it is negative.  This doesn’t mean that she doesn’t see the whole mechanic, it means that she is targeting the negative aspects.  Then she goes on to explore how the “rinse and repeat” attitude of the entertainment industry has propagated a huge number of titles that follow the same narrow-minded bad story telling, but have still managed to capture our pop-culture hearts and minds.

A lot of response videos have done an awesome job at looking at the other side, but you have to be really careful to weed out their biases too.  Sure the Princess Peach and Mario dynamic is bigger than the “Damsel in Distress” trope, however at it’s core that is what it is.  The whole concept of “Sorry, the Princess is in another Castle” defines it.  The expanded understanding that came after and as an aside to the original cannon, has made Peach more than the Damsel.  She is a monarch, and positive force on her people, and possibly Mario’s love interest.  So sure NOW in a Mario game he might be saving his loved one, BUT originally he was a very simple character seeking a object, which in this case was a woman.

What Anita failed to do was establish that she is exploring the 1970s-1980s mindset of the Male Japanese culture.  She pissed off a lot of people, because she didn’t very clearly state what she meant.  Meaning that you have to stop and think about her words in order to grasp the concept.  She then went on the do the same with Zelda, again she has a very good point, the original game is very one dimensional.  With the woman replacing the object as the thing that needs to be acquired in order to win.  However what she doesn’t do is explore the wider worlds of Zelda and Peach in enough depth to convince modern, younger gamers, that this is still the underlining drive.  Sure if you are in your 30s you played Mario and Zelda on the NES, and if you really stop and think… Damnit she is spot on.  However if you are 15, and never picked up the original games, you have no point of reference and the concept of Damsel in Distress is now so deeply ingrained and disguised that you would have to do much more exposition in order to uncover the symptom she sees so clearly.

The other thing she seemed to miss was providing examples of games that didn’t fall into that system.  Even though there might only be a few, you generally cut off and annoy or alienate the other side or those on the fence by not providing examples of the good alongside bad.  For instance she should have talked about Metroid, or even about games which lack a “human” character at all.  Tetris, for example, is neither feminine nor masculine.  She also could have talked about Portal, which features both a female hero and a female (albeit AI) villain.  Why I think these need a place in her first video is simple, appeal to both sides, not just to those that agree with you.

As the internet has seemed to prove, a lot of people are too ingrained in their thinking to deal with this concept all at once.  Another reason for the backlash is she isn’t talking about how to change it, she is rolling up a newspaper and chasing the dogs around the house, so to speak.  The dogs, us men, are gonna get mad and upset… then eat your shoes and pee on the carpet when you aren’t looking.  This, in my opinion, seems to be a huge set back in the way that equality movements are represented.  The loudest people, normally those willing to challenge the established order of things, are often combative.  They need to be, otherwise they would never speak up.  However when you are aggressive and combative in your expression of an idea, you will get the loudest and most aggressive responses fastest.  Considered response, educated response, researched response, come later.  After those that do listen have had a chance to digest your lecture and pick out the ideas and concepts while leaving the shock value tools used in public speaking behind.

Her last sin, is not buffering herself enough to deal with public scrutiny.   I love YouTube, the idea that we all have the ability to make content and express ourselves is awesome.  But its YouTube, if you ever want to feel shitty about yourself, post a video to YouTube and read the comments.  This isn’t an “all boys club” is attacking Anita, phenomenon.  This is anonymity.  In fact, her assumption that all the people attacking her are “males” is in fact sexist.  On the internet, you can be who you want to be without anyone knowing.  So it is entirely possible, she pissed off just as many women as men.  Also she is cutting off the people, who are the ones she needs to convince the most that this problem exists, by not “feeding the trolls” and allowing comments.

As a content provider, you buffer yourself, and you go into it knowing you are going to become a public figure.  You can’t seek out “fame” or pop-culture relevance, without painting a huge target on your chest.  This is something that she should understand and utilize.  In fact in my own experience, it has been the research into the hate she received that convinced me she has a very good point.  So there are those people, that would read the comments and change their mind, or fall off the fence on to her side.   Just by seeing and experiencing the unprovoked hate her videos generate.  Also you cut off the people who are generally interested in forming a dialogue, and often these dialogues can be used to expand, clarify or correct a lot of the guess work to what you meant….

It would be like two nations going to war, then deciding on peace.  One nation sends a diplomat to the table, the other nation just doesn’t show up.  The message Anita is sending is that she is right, no matter what, all the time.  She is inadvertently establishing that she is the new Patriarchy, and that the rest of us need to live in Anita’s world.  Rather than fostering an environment where people that agree with her, or are on the fence can come into her camp and start to work towards a resolution.

Video games, movies, and books, are all reflections of modern times, and so we need to increasingly treat them as a single entity and explore how to bring social revolution to them and through them.  Ideas like Equality, Marriage Equality, and Civil Rights should become tools that we use as creative people to positively change the world.  Rather than being tools we use to explore and then demonize all that is wrong with the entertainment industry.  As a gamer I have always disliked Tomb Raider.  I found the original Lara Croft one sided, sexist, and stupid.  Crystal Dynamics, apparently had some of the same idea, and so they rebooted Lara.  I like the new Lara.  She is dynamic, she shows growth and change, and she isn’t defined by her tits or her ass.  This is an example of good game design, and a good game concept reflecting how the world is beginning to change.

Originally Lara Croft masqueraded as a male fantasy of what a strong woman should be, now she is an individual person.  She is no longer defined by her gender traits, at least in my mind.  I dislike the original character because of the one denominational representation of her gender, aka strong women need big breasts and a nice butt or they aren’t “women”.  I like the new character because it is easy to relate to her as a person, a subject, a hero.  I have no problem seeing myself in her shoes, because nothing she does is defined by her gender.  Hopefully this is an example of how games are getting better.

My journey out of my comfort zone, a place where their is no gender inequality, has shown me that sexism is a very real problem still.  Just because I am not sexist, doesn’t mean I don’t live in a sexist world.  Nor does it mean that I am immune to being inadvertently sexist from time to time.  Simply put, I find woman cute and hot so I will look at them as objects every once in awhile.  Just as my Girlfriend looks at Channing Tatum, The Rock, Vin Diesel, and Gerard Butler as objects, form time to time.  However I am now more aware that as an artist and potential public figure I need to be sure I am expressing myself more carefully, and supporting the positive social changes that I agree with.  Rather than following the herd and being a “Man” or an “Alpha” just to stroke my own ego.

I highly doubt she will ever see this.  But Anita, I respect you, and have become a bit of a fan.  I would love the chance to speak with you directly and possibly give you a male supporters opinion on some of the things we don’t see eye to eye on.  For instance… Alien 3, might not fit the Bechdel Test… but I think it shouldn’t be subject to it, based on the story it is trying to tell.  I also think you are doing a great job, you are stirring up the norm and being a good punk rocker.  Forcing us to think and talk and sometimes get angry.  You are an example of positive social revolution, and I hope we see more from you as time goes on.

-Grav

Advertisements

Blood Skies, a few Sketches…


A few weeks ago, an author I follow on twitter announced an awesome deal, the first book in his current series was free on the Kindle.  So naturally I had to check it out.

In his series Blood Skies, Steven Montano has managed to rekindle my faith in humanity and our ability to realize that monsters need to stay monsters.  Anne Rice, while she based her writing style on one of my all time favorite horror writers: H.P Lovercraft, began a trend that saw vampires emasculated, feminized, de-fanged, and then rolled in glitter.  I am not a huge fan of “modern” vampires.  But Steven Montano has brought them back, made them ugly, horrible, purpose driven monsters, and then crafted a world around them that astounds me in its detail.

Also a few of my “forgot” short stories and screenplay treatments share a few broad strokes in common with his beautiful crafted world… Almost a “great minds think alike.. and so do horror authors minds”, scenario.  Blood Skies is the first novel in the series and it is a great military/sci-fi story, set in an awesome and deadly world.  At this point I have made it to book 3 and at this rate, well he better write them faster… if he pulls and R.R. Martin on me…

Anyway, like other great examples in media, his books inspired me to make a few sketches, and those are the subject of today’s post.

First we have Eric Cross the main character:cross

Next is a Shadowclaw Vampire, kinda like a badass Navy Seal but with fangs…

shadowclaw

 

Take a moment to check out Steven Montano’s website. 

-TheGrav

-Follow me on Facebook.

 

 

The MOAR Monster…


An artist, an 18 month old, a sketch book, and a stack of crayons.  I was acting as a nanny to my roommates kiddo a few months back, and as an artist myself I liked to encourage him to take crayons to paper and go nuts.

We ended up doing a hybrid form of collaborative work.  I would sketch a line, he would scribble, only stopping to choose a new color and pointing to where he wanted me to place my next set of lines.  It was an exercise in showing him, how and where to color, but it became a freeing experience for me.  (As in not on the walls!)

As artists we lose a certain amount of boundless artistic freedom the more we attend any sort of formal training.  You always have a teacher or peer telling you how “that doesn’t work”, or “that is not atomically correct”, or my favorite “you have to learn the RULES before you can break the rules and be artistic.”

WE ARE MAKING ART, not doing brain surgery.  There isn’t supposed to be a “wrong” in artistic expression, it is a way of letting emotion and feeling leak from your soul into the world.  Going through formal training I spent a lot of time learning rules and concepts, and they have made me a better designer, a better painter, a better marketer, but not a better artist. Art School did more to teach me to lock away my creative urges in a cage of technical rules.

Sketching with a 18 month old, unlocked all that bullshit.  It helped me free up my talent,  and then let that talent flow through the techniques and tools, to become something awesome.  Our combined doodles led me to do this sketch, which I later applied to canvass.

2012-11-21_17-23-43_899

The MOAR! Monster.  pretty simple idea, just a monster I might have sketched in 4th grade, on the corner of a  math homework assignment.  Going to an art school is a good idea, and experience, it is the teaching that needs to change.

Jay, one of the best and most influential artists and teachers I encountered while attending formal classes, He had this rule.  if you ever had to defend or come up with a reason for something in your art, just blame aliens.

“Why is this guy floating?  That isn’t physically possible and so it is just bad execution of this assignment…”  ..because it matter what the subject of the SHADING assignment is doing when the assignment was to shade a scene of the artist’s choosing. My physics professor, liked a lot of the odder sketches I did, because I kept a good concept of the PHYSICAL world in mind when I create Science Fiction and Fantasy Art.

When the physics teacher says “yeah if we could float it would look like that…”  the art teacher who didn’t take advanced science or math classes can STFU.  Anyway Jay’s rule: aliens, the dude can float cause of aliens.  Here is a teacher that attempted to unlock all those rules and let students do whatever.  However Jay was the One good teacher, we need more like him.

I am not alone in having creativity stifled by formal education.  Not because we are incapable of executing the given assignment to the fullest ability of the techniques taught; but because the professor, personally, would have chosen a different subject matter.  It would be like me teaching a class on color theory and telling a student her execution was bad because I, personal, don’t ever choose to paint puppy-dogs and sunshine.  Then turning to another student and telling her she did a good job because she painted Zero Suit Samus killing a metriod.  The Subject matter of the painting has NO impact on the use of COLOR!

On the subject of color… here is the finished painting:

2012-11-24_16-04-49_69

The entire project was very freeing, and inspired me to continue with a series of “my little monsters”  trying to capture that cute and simple style kids sketch.  Everything I learned in 4 plus years of different art classes, and it takes an 18 month old to show me how to grow as an artist and painter.

Yeah education in America might be broken.

-TheGrav

-Like my Facebook Fanpage for updates on other paintings and sketches.

MOAR! Monster is an original, 10.5 x 14 acrylic painting on canvass, numbered and signed.

-Be sure to keep an eye out on a DeviantArt account for prints of my photography and digital paintings.

 

Sticker Graffiti


Another thing I hunt for… graffiti and sticker bombs..  Here are a few:

2012-07-31_16-56-37_407

SDSU College area2012-08-05_19-11-49_799

On the walk I take with the kids (french bulldogs) every mornin`…2012-08-09_23-44-53_826

Brewery Artist Colony in LA…2012-08-09_23-45-04_250

Brewery Artist Colony in LA… 2012-08-09_23-47-08_631

Vista, CA2012-08-09_23-48-56_52

Brewery Artist Colony in LA… 2012-08-10_00-27-25_846

Parking lot of the Brewery… 2012-09-01_09-09-45_58

Milwaukee, Italian District…
2012-11-02_09-02-16_984

Mas Fina Cantina, Carlsbad, CA… 2012-12-22_08-57-34_79

Cable box along one of my running routes… 2013-01-13_13-19-27_959Off a Hiking trail in San Diego…

-TheGrav

 

TETHER, Awesome new series.


Corridor Digital has to be one of my favorite Youtube teams.  From Frozen Crossing, to their silly smaller videos, these guys have been a huge inspiration into my production and writing of City 7.

That being said, they have this new project, and I think it is worth sharing.

[youtube:http://youtu.be/qo2iiqYFKBk%5D

These guys are pretty damn cool, and on my list of Tubers I would love to work with in the future, please like and share their stuff 🙂

-TheGrav

 

Where the hell did I go?


Life has a tendency to force us to grow when we need it rather than when it is comfortable or when we are ready for it.  That is where I found myself 3 weeks ago when I returned from Washington D.C.  Uncomfortable and faced with some massive personal changes.

I don’t ever try to look at events in life from a negative point of view.  So I have embraced the changes I have been faced with and begun to make some positive improvements myself.  I am notorious for starting an art project, working pretty hard on it and then not finishing.  This is one of the goals I have set for myself.

I have returned to my Serial Experiments Lain painting with the goal of finishing it by the end of this week.  I have also decided it is time to start taking a more active role in weight loss and exercise, no longer am I going to be happy with just dieting and more walking alone.  I am currently on my third week of almost daily 3 mile runs.

Finally I have decided to finish my AA programs at the local community college, this might be the most significant change I have made, as it will impact my art and my growth as an artist the most.

In other news, I have a STACK of Sketches I promise to get around to posting, and a few other projects I have also brought into the “needs to be finished” basket.

-TheGrav

And Now I am making Fake Newsweeks…


The Devil is in the details…  Or so I am under the impression.  For my current art piece, I am working on a spoof of the Most Interesting Man in the World.  My version is the Most interesting being in the Universe.

For this piece I decided to create a fake Newsweek, and as a tease I am gonna go ahead and post it now 🙂

Fake Newsweek, Graphic Design, Ryan Berry

-TheGrav

 

Beyond the Shadows of The Stargate…


In speaking with a friend who follows this blog, a question was raised as to whether or not my plan had been to paint the Stargate.  As mentioned before, I always need to take a few days to review a piece before I finish it.  My plan had been to make a Warp Gate, basically a fixed point in space that anchors and maintains at least one side of a wormhole.

Warp Gates occur often in modern science fiction.  The Stargate is one example.  The numerous Warp Gates scattered around the EVE Online Universe another, the Mass Relay that knits the Mass Effect universe together.  Even in the Savaged Universe I created, FTL(faster than light) travel mainly circles around the use of Gibson Gates, giant rings in geosynchronous orbit around specific planets in each system controlled by the Humanity and her allies.

warp gate revisions, digital painting, Ryan Berry

Since my original gate seems to be a little too close, artistically, to the Stargate, I decided I needed to add something to it.  An inner ring, that might somehow move, or shift when the gate is turned on was my first thought.

Revision 2, Warp Gate, Science Fiction, Digital Painting, Ryan Berry

I picked a gold color for several reason, but mostly cause it looked cool, and compliments the outer ring well.

Warp Gate, Science Fiction, Digital Painting, Ryan Berry

I again turned to rusted and beaten metal textures, which I then layered over the painting and very specifically erased the parts I didn’t want.  I also had to decide on where to place the crystals on the inner ring.

Warp Gate, Science Fiction, Digital Painting, Ryan Berry

Again in this image you can see more added texture, along with the addition of the two crystals.  Texturing is really easy to over due, and it can be hard to remember that rule and erase.  I have found that it is better to be kinda brutal, especially if you are going to layer a lot of textures, or if you have some larger design.

Warp Gate, Digital Painting, Ryan Berry

In this case I wanted to add a texture that made the object feel manufactured, and a bit more high tech.  I choose a beehive styled texture, and then set about erasing that parts I didn’t want.  I then used a rock texture to erase and ware down a larger area which I then painted and blended to look even more worn and beaten.

These gates might be pinnacle of late 21st Century Human achievement, but they are old, and they orbit through space.  This means that they are thrust into a very dangerous environment, where pebbles are capable of destroying entire spacecraft.

-TheGrav

I make Action/Horror movies, where’s my genre?


As a writer, and specifically a screenwriter, I watch lots of movies.  I like to see how a scene is designed, watch it play out and take from it what I am looking for. As I wrote the screenplay for City 7, I focused on a tight enclosed places for most of the action to take place.  Some of my inspiration, specifically where the head zombie toys with our soldiers and begin whittling their numbers down, I looked to the Hospital Shootout in the John Woo’s action movie Hard Boiled.

Zombies are hot right now, and its probably because they where the scary monster in the dark that frightened my generation when we were kids.  I am sure there are entire books worth of anthropological and philosophical reasons why we as a culture are obsessed with movie monsters.  For me it is the idea of rebuilding after a catastrophe, pulling ourselves out of the ashes, and starting again.

However the idea that the good guys know what their up against and are ready to fight back is pretty much limited to the Resident Evil films, Sci-Fi Movies, a few foreign films and video games.

That makes it hard to forge a path in the Action/Horror Genre, because there really isn’t one.  Sure there are several movies that fall into the category, Resident Evil(as mentioned above), Doomsday, Book of Eli, Ghosts of Mars, The Alien trilogy ( I refuse to admit that fourth one even exists), The AVP movies, and maybe a handful of others.  But do a quick look at a Blockbuster, or a Redbox, or even Netflix.  There is no Action/Horror Genre.

The above mentioned films get placed in other genres, and sometimes don’t even cross over into Horror.  The question is why?  It’s pretty simple, the Forefathers of Horror had simple tools, and had to use tricks to create suspense, and mood.  Just look at some of the old films to see what I mean:

In this clip from The Birds, people are confused and almost helpless, a state that makes most of us uncomfortable, irritated and prone to make bad choices.  It’s scary to not be in control.  Hitchcock also used what you couldn’t see to make a situation tense and scary, as in the infamous Shower Scene from Psycho:

Even Night of the Living Dead, regardless of the reason, is filmed in Black and White which gives it an extra creepy edge.

As Horror evolved, it still continued to use a lot of these concepts.  In the movie Alien, we here and “almost see” the Alien for most of the movie, lighting quick attacks and mystery surround the vanishing crew members.

In this scene we see Dallas hunt for the Alien, while Ripley and the rest of the crew freak out.  This is a trick the extended into what is probably my favorite Action/Horror film, Aliens.

(Sorry this was the best clip I could find of this scene….)  The Aliens once again use some other means to outsmart the survivors and get way to close way to fast.

Something else happened, well something was happening the entire time.  Other Horror movies where folding the market, particularly “Slasher” films, and what could have become Action/Horror became: Sci-fi, Suspense and even plain old vanilla Action at times.  The B-Grade Slasher Film took over the Horror movie genre, and sometimes using the same tricks as the old masters, changed what most people think of when you say “Horror”.

The “Trinity” of Horror used to be: Dracula, The Mummy and The Wolf man.  And I am not talking about the newer versions, I mean Bela LugosiBoris Karloff and Lon Chaney Jr..  Fantastic movies, which prayed upon our fears of what is out and unseen in the night.  Of course now we have movies like Twilight, and TV shows like: the BBC Being Human and MTVs Teen Wolf, which pull the fangs out of our monsters.  Making them soft, lovable, relate-able.

Its what Disney did to most of our old Fables and Folk Stories.  Take something dark, with a hidden message and meaning.  The polish it, market some pastel and neon colored toys.  Make sure to give it a happy ending.  Remove the possibility any of the characters might have to face any real world consequences, and ship it out into the minds of kids everywhere.

These stories had points, and even morals to teach.  Concepts like: “The Medieval Forest is a dangerous place, DON’T GO INTO IT! ALONE!” or “Don’t take anything from any stranger, anytime, ever, NO NOT EVEN THIS TIME!”.  Put a Disney Spin on it, and its okay for kids to do that stuff because “Prince Charming” or some random Vigilante Woodsmen, is just wandering around the country side looking for people to save.

Now days go up to any Horror buff and you get a very different “Trinity” of movie monsters:  Jason VoorheesFreddy Krueger, and either Michael Myers or Leatherface (depending on who you ask).  These “monsters” have replaced our traditional monsters, and the movies center around about dumb, often naked and sex driven, teenagers.

I write Action/Horror, it’s not Classic Horror, and its not Action.  My screenplays and ideas, and planned films, are not filled with half naked teen starlets, screaming their heads off while running upstairs.

As we continue to make films through Digital Raven, I feel that we are taking Horror Movie Concepts, Tossing in a dose of John Woo, and hitting blend.

So I challenge the norm, I want to see all the Action/Horror films find their own genre, I want a label that makes sense, and lets me look at those that came before us, and those that will come behind us.  Let’s change the way we look at Horror movies.

-TheGrav