Bloodseeker, Old and New


Once there was a civilization that grew, their influence and Techno-Magic forging a vast empire.  The Gorn Empire left only massive pyramids, temples, and artifacts strewn across the North Western coast of what would become the Nightlands.

The Nightlands are forever shrouded in the darkness that creeps across the sky from an artifact known only as the Spire.  A giant structure that hangs from the clouds, like a massive inverted termite mound, made of dark iron plates, cursed blood quartz and twisted cold steel.  It is from here that six fallen heroes, known as the Shadow Lords, control their slowly expanding empire.

Bloodseeker is the 5th Shadow Lord, and the warlord that controls the undead-machine army of the Shadow Lords.  Here is the original sketch I did back in 2006.

BloodseekerOld

 

As I continue to rework old art and sketches, here is the new Bloodseeker.

BloodseekerNew

 

Bloodseeker and the Nightlands are part of my homebrew Pathfinder Universe, Galdor.

-TheGrav

I Hunt the Dead


Years ago I created a character named Darken Visage.  He was a Hunter of the Dead, tracking down and dispatching vampires and other undead through a multiverse, that I never really figured out.  But it wasn’t uncommon for him to hunt down a vampire in 16th Century Italy on Monday, and then chase down a Lich on a Space Station orbiting Saturn on Tuesday.

Darken

He forever walks the line between cyberpunk street samurai and ancient wandering monk. This is one of the many character design piece I have done that I would like to take into a digital painting.

-TheGrav

The Kor’Jorian Fleet, Character Design


A few weeks ago I posted a sketch of the Kor’Jorian, a race of microbial creatures that had melded with their bionic suits.  Here is are the sketches I worked up fro their fleet.

KorjorianDeathStalker

In the image above the top sketch was the old idea I had several years ago about how their  ships might look.  The lower sketch is an update made to reflect their bionic culture and mentalities.
KorjorianShipConcepts

Another early concept, and the thumbnail sketch that became the Silverslayer the Kor’jorian command cruiser. KorjorianSilverSlayer

A more detailed sketch of the Silverslayer…KorJorianWarshipConceptAnother quick concept that was never developed further.

All of these sketches and designs work into my Savaged Universe, and are examples of Character and Creature Design.

-TheGrav

 

Creature and Character Development: The that Kor’Jorian


The Kor’Jorian are another race of Savaged.  Often modern authors play with the concept of man attempting to become God, and the repercussions of those actions.  From the “Terminator” movie series to Michael Crichton‘s Jurassic Park novels.  This concept is something that fascinates us; as our technology level increase it is a boundary that we flirt with on an almost daily basis.  From cloned sheep to the exponential advancement of computer processors, it is possible (in our minds) that at some point soon man might be able to create life.

This brings up a load of fears, will our creations become us?  Just as we have become gods in creating them?  Will they replace us, as we are seeming to replace our gods?  The Kor’Jorian address this fear in my science fiction world.  In a much different way, as these are not man’s mechanical monsters, nor are they purely mechanical constructs, but what has evolved from a biological creature merging with their technology.

The Jori were a hive race, made up of clusters of semi intelligent multiple cell organisms, each about the size of bacteria.  As the hive clusters grew in size their intelligence level increase exponentially, some of the larger hive groups (about the size of a basket ball) are considered hyper-intelligent.

Their hive clusters often splitting and merging with other clusters allowing an entire population to share the same experience or focus on the same tasks.  In their ancient past the Jori encountered another space faring race, and were forced to defend themselves.  As a race without conventional bodies,and were almost exterminated, before they created their mechanical bodies.  The Kor’Jori were born.

KorjorianHunterKiller

In the Eons since their race was forced to inhabit Mechanical bodies, the Jori have evolved  considerably.  Now longer are the clusters large, their science and technology advanced enough that smaller clusters and even single organisms have expanded their abilities through artificial means.  At times it is hard to distinguish whether there is a even a surviving biological component to some Kor’Jori.

The Kor’Joirans have ruthlessly protected their planets for Eons, forever paranoid that another race will try to subjugate or destroy them.  Often seen as warlike, unfeeling machines, they have little to no contact with other races, and often when they do it is violent in nature.

Look for their spacecraft in my next post.

-TheGrav

 

 

The Entic, Creature and character Development


The Entic are another race that occupies the Universe of Savaged.  Original I had no idea what I wanted them to look like, or how they were going to function.  I wanted them to look as alien as possible, having as little comfortable similarities with humans as possible.  They are dangerous, driven and very enigmatic race.  This first sketch is really just a collection of ideas, which led to how they developed even further.   EnticEarlyConceptFiguring out the how and mechanics of how the Entic would move helped a lot in the final outcome of how they looked. Three fingered hands and feet, an insectiod like configuration, allowing them to move swiftly and efficiently.

 

I wanted these guys to be able to tackle a human, and wrap their fingers around a humans neck, and hold them down.  A terror tactic that works with their anatomy and savage society.  I have yet to really design their culture or worlds, or technology.  Entic

More to come.

-TheGrav

The Sage, Spacecraft Edition


It seems to be a heavy theme in my last few posts but here is some more stuff from the Savaged Universe!  As mentioned in my last post about concept design for the Sage, here are their ships.

SageEventChaser SageSpaceCraft

 

I designed all the Sage ships around the basic idea of “UFOs” we have now days.  I may or may not have been watching Ancient Aliens when it occurred to me…

Since these guys have been cruising around the universe stealing and stock piling knowledge for years, I figured they were perfect suspects for the sightings we have had, and so I used that as a design base for their ships.

Traditionally Sage spacecraft are very light on weapon systems although since aligning with Humanity and the Jarn to run the Empire they have been forced to retrograde several of their century old ships, as well as redesign their new ships with weapons.

More to come soon!

You can follow the Novel of Savaged on my other blog 100 Words.

-TheGrav

Character and Creature Design: Sage


This is the follow-up post to the Jarn character and creature design post I made last week.  More artwork and design stuff that fits into the Savaged Universe.  The Sage are officially the first race humanity meets as they expand into the stars.  Our first hint that we are not alone in the universe comes when cargo starts to disappear from ships along established trade routes.  The odd thing is it isn’t cargo that is normally considered high value.

Priding themselves as students of galactic history and the only truly advanced civilization of the stars the Sage had taken it onto themselves to collect and catalog as much data as they can.  Some of the most powerful Sage becoming Knowledge pirates that plague the known universe stealing art, books, and historical records, while leaving behind weapons, technology and valued goods.

Here is the first sketch of a Sage I ever did.

sad_knowledgepirate

They were never meant to be a “Galactic Player” when I did this first sketch.  They were supposed to be a henchmen like race, spotty comic relief, an odd idea.  However as I developed the beginnings of the Council of Seven and the Empire, I was forced to comfort the idea that someone had to help humanity take and hold there place in the universe.

The Sage became the first race that humanity allies with, helping to form the backbone of the Empire.  Sage pirate armadas aligning themselves with human naval and exploratory vessels, forming a Navy in the time of crisis as both races fell into open conflict with the Jarn.

SageConcepts

 

Along those lines I worked a few concept sketches of the Sage.  Keeping the idea that they are a small humanoid reptilian race, easily adapted to fighting in tight corner and enclosed spaces.

SageNavalRating

 

This later sketch is much closer to my final vision.  I have added fighting claws to the Sage’s feet, made them much slighter of frame and worked the basic ideas of the Imperial Navies uniform into this sketch.  I also added the saber to give the Naval Rating a colonial era look and feel.

Space Combat isn’t like modern warfare.  Often tight corridor combat deciding the outcome of a naval clash, opening volleys normally ending in brutal close quarters combat.

I had to make another decision this time about what their ships and technology looked like… More about that next time!

-TheGrav

Creature and Character Design


What does Creature and Character Design mean?  Why are they used?  What purpose do the serve?  When you sit down to pitch an idea, depending on the team involved or the complexity, sometimes it is better to have a formed presentation before you sell the idea in 15 words or less.  In the case of City 7, I wrote the entire script, formed the production team, and then we took another 3 months to go over and rewrite everything.  And that was before we looked for a location, spoke to any actors, or filmed a a single episode of our webcast.

Though most of them have now been lost to time and the filing cabinet that holds all things dealing with the film.  One of the steps that existed in tandem, with this process, consisted of cutting out photos of military uniforms and generating sketches of what our actors costumes would be.  Then we did the same process for our zombies!  Once the film schedule was decided upon by the production crew, I then had to form a make-up/costuming team, and another set of sketches/photos/magazine cuttings were generated.

Most of this is normal, every team goes through this.  Even for an episode of the most trite teenage drama.  The high school sports team’s uniforms have to be designed, and the main characters don’t just show up in what they had in the closet that morning.  Someone designs how they will look before each episode.  Even in a show like Supernatural or The Walking Dead, where the characters wear the same things every episode, those props were designed.

However at times the creative process has to go a step further.  A sci-fi television show, horror movies, and video games normally have concept artists.  This is a guy, like me, who sits in at the meetings and hear the more off the wall ideas, and then has to translate them into art work so everyone not on the creative team has a chance to get the idea.  These art works are then used by everyone else to make the film/show/game feel the way the production team wants it too.

A big part of any creative process that involves an element of fantasy is the Creature and Character Design.  Most of my personal Creature and Character design centers around the Savaged Universe.  A science fiction world/universe that I have written several short stories in, and am currently attempting to unify into one book.  I use this type of illustration and concept art to decide on what my aliens and main characters look like, so I can get the rough idea out of my head and take a look at them on paper.  It helps when it comes time to describe them to the reader.

On the fringe of the Human Empire, during the turbulent times of expansion, exploration and colonization we run into two other struggling empires, the Sage and the Jarn.  Naturally the language, social etiquette and racial differences are great enough that wars and conflicts arise.  However in both cases these first two alien species become some of humanities earliest and strongest allies.  We are going to look at both this week, starting with the Jarn.

The Jarn were originally “Space Orcs”, literally.  My only idea was they were savage brutes with green skin that crawled out of a Tolkien novel, into a space shuttle and then went on a smashing spree.  Then they became more than just savage and mindless creatures tossed in from another genre to satisfy the need for conflict.  They became an developed race, that somehow got their act together long enough to make it off their home world, and develop a small fledgling empire.  An empire that later, after a few wars, would join humanity and the sage in creating something larger.

EarlyJarnConcept

This is an early concept, I was still going with the “orc” base model.  Big muscle clad brutes that lived and died for war.  At the time,  the Jarn were a race that was brought to their knees by the Sage and Humans in a war that lasted almost a hundred years, and saw the death of most of a solar system, they just had to be more than I was giving them credit for.  I mixed in the idea of honor and pride, then a feudalistic society where dueling and single combat were often used to settle disputes between Jarn tribes.  I came up with this mix of Japanese and Native American cultures, a mix that would allow a society to advance into the space-age.

The Jarn were reborn, still brutes and giants, still more likely to get into a bar fight over a spilled drink than to talk about their feelings.  But focused and honor bound, intelligent and ambitious.  In fact even as I reworked how they looked, and how their society functioned, I reworked how they became part of the Empire.  The Jarn Wars were ended by a Peace Treaty, where each side saw the damage the war was creating.  However the Jarn Civil Wars were born in the same event.  Half the Jarn tribes siding with the Human and Sage Empire, while the other half declared war, and fought a retreating battle into what has become “Wild Space”.

Jarn

Still brutish, their bodies reflecting life-times of war, their technology bulky and inelegant.  But they had their own look, something that didn’t make them just “Space Orcs” anymore.

I still have yet to tackle what their spacecraft look like!  If you wold like to know more about the Savaged Universe check out my other blog:  One Hundred 

-TheGrav

Sketch a Day – 12/5/2012


Here is another couple of sketches that fit in with our DnD/Pathfinder home-brew world.

dwarvenMonsterHunter

Dwarven Monster Hunter, might end up being in the wiki… kasen2

 

And here is an older one, that might become a painting, this is Kasen who is the concept base for a new race that are a bit like kobolds, just tweaked a bit 🙂

-TheGrav

Sketch a Day – 12/3/2012


Monday’s Sketch…

DeaconCrow

 

Deacon Crow, Mercenary.

Ex-Naval Officer, and Ex-ARM Marine.  One of the Main characters of Savaged.  Although this concept sketch is set after the events of my Novel In Progress take place.

-TheGrav